-- CALL FOR PAPERS - Deadline for submissions (new date): 29 March 2010 -- IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES (GET2010) Freiburg, Germany, 26 – 28 July 2010 (http://www.gaming-conf.org/) part of the IADIS Multi Conference on Computer Science and Information Systems(MCCSIS 2010) Freiburg, Germany 26 – 31 July 2010 (http://www.mccsis.org) * Keynote Speaker (confirmed): Matt Costello, Scriptwriter & Games Designer, USA * Conference background and goals This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play. * Format of the Conference The conference will comprise of invited talks and oral presentations. The proceedings of the conference will be published in the form of a book and CD-ROM with ISBN, and will be available also in the IADIS Digital Library (accessible on-line). * Best Papers Selected authors of best papers will be invited to submit extended versions of their papers to selected journals (i.e. IADIS International Journal on Computer Science and Information Systems - ISSN: 1646-3692) including journals from INDERSCIENCE Publishers. * Types of submissions Full and Short Papers, Reflection Papers, Posters/Demonstrations, Tutorials, Panels and Doctoral Consortium. All submissions are subject to a blind refereeing process. * Topics related to Game and Entertainment Technologies are of interest. These include, but are not limited to the following topics: - Development methodologies - Design issues - Controversial issues – we welcome debate and dissension, for example; games as art, entertainment as purely for monetary returns etc - Special Effects - Animation - Mobile and ubiquitous games and entertainment - Serious Games and entertainment –applications, critiques - Philosophical issues - Prototypes - Social and cultural uses of/for Play - Tools and technologies - Skills, strategy, rules and chance - Genre - Immersiveness and engagement - Research methodologies in creative practice - Usability and playability - User/player centered design - Psychological, social, and cultural differences in perception and participation - Communities, networks, social interaction and social capital - Cross-cultural and intercultural approaches - Assessment of exploratory learning approaches - Emerging practices * Important Dates: - Submission Deadline (new date): 29 March 2010 - Notification to Authors (new date): 30 April 2010 - Final Camera-Ready Submission and Early Registration (new date): Until 24 May 2010 - Late Registration (new date): After 24 May 2010 - Conference: Freiburg, Germany, 26 – 28 July 2010 * Conference Location The conference will be held in Freiburg, Germany. * Secretariat IADIS Secretariat - IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES 2010 Rua Sao Sebastiao da Pedreira, 100, 3 1050-209 Lisbon, Portugal E-mail: secretariat@gaming-conf.org Web site: http://www.gaming-conf.org/ * Program Committee Game and Entertainment Technologies 2010 Conference Program Chair: Katherine Blashki, University of Sydney, Australia General MCCSIS 2010 Conference Co-Chairs: Piet Kommers, University of Twente, The Netherlands Pedro Isaías, Universidade Aberta (Portuguese Open University), Portugal Dirk Ifenthaler, Albert-Ludwigs-Universität Freiburg, Germany Nian-Shing Chen, National Sun Yat-sen University, Taiwan Committee Members: * * for committee list please refer to http://www.gaming-conf.org/committees.asp
Intelligent agents, autonomous agents, rational agents, avatars, robots, deliberative agents, BDI agents, reflex agents, learning agents, adaptive agents, fuzzy agents, embodied agents, hybrid agents, semantic agents, physical agents, temporal agents, multi-agent systems, self-organizing systems, distributed systems, complex systems
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3d
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ad
adaptation
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aspects
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benchmark
bidding
bio-inspired
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brain
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cellular automata
charging
chi
cloud computing
cognition
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complexity
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self*
semantic web
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virtual reality
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Mittwoch, 3. März 2010
INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES (GET2010)
Labels:
animation,
design,
entertainment,
gaming,
methodology,
mobile,
rules,
serious games,
social,
strategy,
tools,
ubiquitous,
usability
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