------------------------------------------------------------------------------------------------------------------------------------------
WGBP 2010 - Call for Papers
International Workshop on Goal-based Business Process Engineering (WGBP 2010)
at the Fourteenth IEEE International EDOC Conference (The Enterprise Computing Conference)
Vitória/ES – Brazil
25-29 October 2010
Papers submission deadline: 17 April 2010
Web site: http://edoc2010.inf.ufes.br/wgbp2010
--------------------------------------------------------------------------------------------------------------------------------------------
- ABOUT THE WORKSHOP -
--------------------------------------------
Competitive businesses and an ever changing market have demanded that current organizations constantly evolve. To achieve that, it becomes necessary to develop a deep understanding of the organizational practices and systems. This motivates an increasing interest in business processes engineering. Such interest has the benefit to allow a deep understanding of the processes that generate the main products and services offered by the organization. This may lead to: a) enhance these processes to obtain higher quality both in products and services; b) develop information systems which are more in line with the current processes, so that such systems more appropriately satisfy user requirements; and c) provide documentation of the applied practices, reading to more efficient knowledge management, which enables the integration of newcomers within the organization.
However, to guarantee that business process engineering is applied to its full potential, keeping the organization competitive, it is necessary to understand how these processes achieve the local and strategic goals of the organization. This may guide the decision regarding which activities and processes should be the priorities of that particular organization.
Goal modeling has gained a lot of attention in the past few years, especially in the field of Requirements Engineering. In this context, goals are applied as a natural modeling construct to capture the requirements of a system to-be. Within the Business Process Engineering community, some works have included the concept of goal as modeling primitive, acknowledging its importance to motivate processes that underlie organizations. However, up to very recently, such goal models have remained peripheral and often ignored in current business process engineering practices.
The International Workshop on Goal-based Business Process Engineering (WGBP 2010) is the first of what we hope to be many events that bring together researchers and practitioners in the areas of goals and business process engineering to discuss how these two complementary areas may be integrated. This way, we hope to contribute to the development of each of these areas, as well as to create a forum where works that combine them may be published and discussed.
- TOPICS -
--------------------------
The workshop encourages submissions on the relation of Goals and Business Process Engineering with the following topics, but not limited to:
• Methodologies for Goal-based Business Process Engineering
• Goal-based Organizational Modeling
• Enterprise Architectures
• Viewpoint Alignment in Goal-based Business Process Engineering
• Ontologies in Goal-based Business Process Engineering
• Semantics in Goal-based Business Process Engineering
• Service-oriented architectures in Goal-based Business Process Engineering
• Simulations of Goal-based Business Process Engineering
• Monitoring of Goal-based Business Process Engineering
• Formal Description, Verification and Validation in Goal-based Business Process Engineering
• Reengineering in Goal-based Business Process Engineering
• Requirements Engineering in Goal-based Business Process Engineering
• Knowledge Management in Goal-based Business Process Engineering
• Security issues in Goal-based Business Process Engineering
• Quality of service in Goal-based Business Process Engineering
• Norms and Regulations in Goal-based Business Process Engineering
• Autonomic Systems in Goal-based Business Process Engineering
• Product Line in Goal-based Business Process Engineering
• Industrial Case Studies in Goal-based Business Process Engineering
- SUBMISSION GUIDELINES -
----------------------------------------------
This workshop accepts two kinds of papers: short papers (up to 4 pages long) and full papers (up to 8 pages long). All submissions to workshops must comply with the IEEE Computer Society conference proceedings format guidelines (http://www2.computer.org/portal/web/cscps/formatting) (please use the latest template as there have been updates recently). Submissions must be in English and must be made using EasyChair (http://www.easychair.org/conferences/?conf=wgbp2010).
Workshop proceedings will be published by the IEEE Computer Society Press and will be accessible through IEEE Xplore and the IEEE Computer Society Digital Library. In order to have the paper published, at least one author of each accepted workshop paper will have to register for the whole EDOC 2010 conference and attend the workshop to present the paper. The IEEE reserves the right to exclude a paper from distribution after the conference (e.g., removal from IEEE Xplore) if the paper is not presented at the workshop.
All papers will be refereed by at least 3 members of the international program committee. Reviews are based on originality, relevance, technical soundness and presentation (all paper sections are considered for review, not only an extended abstract).
- IMPORTANT DATES -
--------------------------------------
Paper submission due (extended!!!!): 2 May 2010
Paper notification: 4 June 2010
Paper camera-ready paper due: 16 June 2010
Workshop held: 25th or 26th October 2010 (in one of the two first days of EDOC’10)
- ORGANIZING COMMITTEE -
---------------------------------------------
Renata S.S. Guizzardi (Federal University of Espírito Santo, Brazil), rguizzardi@inf.ufes.br
Anna Perini (FBK-IRST Trento, Italy), perini@fbk.eu
Jaelson Castro (Federal University of Pernambuco, Brazil), jbc@cin.ufpe.br
- PROGRAM COMMITTEE -
---------------------------------------------
Alberto Siena (CIT, FBK-IRST Trento, Italy)
Angelo Susi (CIT, FBK-IRST Trento, Italy)
Anthony Finkelstein (UCL, UK)
Carson Woo (UBC, Canada)
Claudia Cappelli (NP2TEC/UNIRIO, Brazil)
Collete Rolland (Univ. Paris I Panthéon-Sourbonne, France)
Daniel Amyot (Univ. Ottawa, Canada)
Dimitris Karagiannis (Univ. Wien, Austria)
Eric Yu (Univ. Toronto, Canada)
Fernanda Baião (UNIRIO, Brazil)
Fernanda Alencar (UFPE, Brazil)
Gerd Wagner (Cottbus Univ. Technology, Germany)
Giancarlo Guizzardi (UFES, Brazil)
João Paulo A. Almeida (UFES, Brazil)
John Mylopolous (Univ. Toronto, Canada)
Jolita Ralyte (Univ. Geneva, Switzerland)
Julio Leite (PUC-Rio, Brazil)
Lin Liu (Tsinghua, China)
Lucineia Heloísa Thom (UFRGS, Brazil)
Luiz Olavo Bonino (Univ. Twente, The Netherlands)
Manfred Reichert (Ulm Univ., Germany)
Maria Beatriz Felgar de Toledo (IC/UNICAMP, Brazil)
Maria-Eugenia Iacob (Univ. Twente, The Netherlands)
Oscar Pastor (UPV, Spain)
Paul Johannesson (Royal Institute of Technology, Sweden)
Xavier Franch (UPC, Spain)
Yiyun Yu (Open Univ., UK)
-----------------------------------------------------------------------------------------------
Intelligent agents, autonomous agents, rational agents, avatars, robots, deliberative agents, BDI agents, reflex agents, learning agents, adaptive agents, fuzzy agents, embodied agents, hybrid agents, semantic agents, physical agents, temporal agents, multi-agent systems, self-organizing systems, distributed systems, complex systems
Labels
3d
active media
actuators
ad
adaptation
adaptibility
adaptive
advertiser
agent
agile
ai
analysis
aose
aspects
attention
auction
autonomic
autonomous
benchmark
bidding
bio-inspired
bioinformatics
bionetics
brain
business
buyer
cellular automata
charging
chi
cloud computing
cognition
collaboration
communication
competition
complexity
computer graphics
concurrency
constraints
control
cooperation
coordination
cots
creativity
cryptology
dai
data mining
decisionmaking
defense
design
disaster management
discovery
distributed
dl
ecommerce
eierlegendewollmilchsau
embedded
emotion
energy
engineering
entertainment
environment
evaluation
evolutionary computing
examples
exercises
formal
framework
fuzzy
game theory
gaming
genetic
globalization
goal
green computing
grid
hai
hci
health care
heterogeneous
heuristics
human
hybrid
icaps
information systems
integration
intelligence
interaction
knowledge
knowledge-based systems
language
learning
location-based
locomotion
logic
logistics
market
mas
mates
memory
meta
methodology
methods
mixedreality
mobile
model
multi-modal
multirobot systems
natural networks
negotiation
noncooperative
norms
ontology
owl2
parallel
pattern recognition
personalization
pervasive
placement
planning
preception
prediction
presentation
privacy
probabilistic
problem solving
procurement
programming
protocol
publishing
qos
quality
rational
real-time
reasoning
recommendation
reliability
representation
resilient
retrieval
rif
robocup
robot
robotics
robots
rules
safety
security
self*
semantic web
semantics
sensors
serious games
service-oriented
services
simulation
smart
soa
social
soft-computing
software engineering
sparql
specification
standard
stochastic
stockexchange
strategy
supplychain
symbolic
tagging
teaching
testing
tools
trading
trust
tutorial
ubiquitous
uncertainty
usability
verification
virtual reality
virtual worlds
visualization
web3d
wireless
Montag, 19. April 2010
Abonnieren
Posts (Atom)