Labels

3d active media actuators ad adaptation adaptibility adaptive advertiser agent agile ai analysis aose aspects attention auction autonomic autonomous benchmark bidding bio-inspired bioinformatics bionetics brain business buyer cellular automata charging chi cloud computing cognition collaboration communication competition complexity computer graphics concurrency constraints control cooperation coordination cots creativity cryptology dai data mining decisionmaking defense design disaster management discovery distributed dl ecommerce eierlegendewollmilchsau embedded emotion energy engineering entertainment environment evaluation evolutionary computing examples exercises formal framework fuzzy game theory gaming genetic globalization goal green computing grid hai hci health care heterogeneous heuristics human hybrid icaps information systems integration intelligence interaction knowledge knowledge-based systems language learning location-based locomotion logic logistics market mas mates memory meta methodology methods mixedreality mobile model multi-modal multirobot systems natural networks negotiation noncooperative norms ontology owl2 parallel pattern recognition personalization pervasive placement planning preception prediction presentation privacy probabilistic problem solving procurement programming protocol publishing qos quality rational real-time reasoning recommendation reliability representation resilient retrieval rif robocup robot robotics robots rules safety security self* semantic web semantics sensors serious games service-oriented services simulation smart soa social soft-computing software engineering sparql specification standard stochastic stockexchange strategy supplychain symbolic tagging teaching testing tools trading trust tutorial ubiquitous uncertainty usability verification virtual reality virtual worlds visualization web3d wireless

Mittwoch, 3. März 2010

INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES (GET2010)

-- CALL FOR PAPERS - Deadline for submissions (new date): 29 March 2010 --

IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES (GET2010)
Freiburg, Germany, 26 – 28 July 2010
(http://www.gaming-conf.org/)
part of the IADIS Multi Conference on Computer Science and Information Systems(MCCSIS 2010)
Freiburg, Germany 26 – 31 July 2010
(http://www.mccsis.org)


* Keynote Speaker (confirmed):
Matt Costello, Scriptwriter & Games Designer, USA

* Conference background and goals
This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.

* Format of the Conference 
The conference will comprise of invited talks and oral presentations. The proceedings of the conference will be published in the form of a book and CD-ROM with ISBN, and will be available also in the IADIS Digital Library (accessible on-line).

* Best Papers
Selected authors of best papers will be invited to submit extended versions of their papers to selected journals (i.e. IADIS International Journal on Computer Science and Information Systems - ISSN: 1646-3692) including journals from INDERSCIENCE Publishers.

* Types of submissions 
Full and Short Papers, Reflection Papers, Posters/Demonstrations, Tutorials, Panels and Doctoral Consortium. All submissions are subject to a blind refereeing process.

* Topics related to Game and Entertainment Technologies are of interest. These include, but are not limited to the following topics: 
 
- Development methodologies
- Design issues 
- Controversial issues – we welcome debate and dissension, for example; games as art, entertainment as purely for monetary returns etc
- Special Effects
- Animation
- Mobile and ubiquitous games and entertainment 
- Serious Games and entertainment –applications, critiques
- Philosophical issues
- Prototypes
- Social and cultural uses of/for Play
- Tools and technologies
- Skills, strategy, rules and chance
- Genre
- Immersiveness and engagement
- Research methodologies in creative practice

- Usability and playability
- User/player centered design
- Psychological, social, and cultural differences in perception and participation
- Communities, networks, social interaction and social capital
- Cross-cultural and intercultural approaches
- Assessment of exploratory learning approaches
- Emerging practices


* Important Dates:
- Submission Deadline (new date): 29 March 2010
- Notification to Authors (new date): 30 April 2010
- Final Camera-Ready Submission and Early Registration (new date): Until 24 May 2010
- Late Registration (new date): After 24 May 2010
- Conference: Freiburg, Germany, 26 – 28 July 2010

* Conference Location 
The conference will be held in Freiburg, Germany. 

* Secretariat 
IADIS Secretariat - IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES 2010
Rua Sao Sebastiao da Pedreira, 100, 3 
1050-209 Lisbon, Portugal 
E-mail: secretariat@gaming-conf.org
Web site: http://www.gaming-conf.org/

* Program Committee 
Game and Entertainment Technologies 2010 Conference Program Chair:
Katherine Blashki, University of Sydney, Australia

General MCCSIS 2010 Conference Co-Chairs:
Piet Kommers, University of Twente, The Netherlands 
Pedro Isaías, Universidade Aberta (Portuguese Open University), Portugal
Dirk Ifenthaler, Albert-Ludwigs-Universität Freiburg, Germany
Nian-Shing Chen, National Sun Yat-sen University, Taiwan

Committee Members: *
* for committee list please refer to http://www.gaming-conf.org/committees.asp

Keine Kommentare:

Kommentar veröffentlichen